Christmas (posted a day late)
Russian:
Я хотел говорить о фильмы, но Это Рождество так Я буду говорить (about that?)
Я любил Рождество когда я был ребенок, каждый год Я бы (get) a видеоигра.
Один год я (got) Кастлвания 2, один из мой (favorite) игра.
в рождественский день Я иду мои родители дом. Я принесу клюква фрикадельки
Game update 2:
No major update this week, I'm shopping around for tile sets and finding artists on fiverr that can help, but thats just more for world building. I really need to get the story and mechanics down. Learning a language needs a lot of repetition and I'm trying to find ways to make that work in a game. Spells work when fighting an enemy but that can only go so far. I'm picturing a system where you have a base spell but you have to conjugate it based on some clue from the enemy. Maybe the enemy shoots a spell and you have to counter with the right conjugation or something. The only problem with that is you would have to fight a lot of enemies to drive that home, and if you get it wrong there needs to be a way to explain it. Maybe Your character has a tome he carries with him with all the key points of the language and if he gets it wrong there's a reference to where that info is in the tome.
I'm also trying to find another thing the character has to do to grind, some kind of puzzle game that uses common words or cases a lot, some kind of matching game or maybe a bust a move or pipe dream kind of game, something that makes the repetition more fun. That's basically a game within a game, which is more work but once the idea is solidified the actual design and coding shouldn't be that difficult.
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